<3Ĭheck out some videos in which this mod is being used! Thanks for checking this out, I hope to bust this out quick to get back to a new terrain project I've yet to announce.
I hope once released this mod will bring life back to splendid Altis & Stratis for other people as much as it has for me, with some winter gear mods I plan to have quite a few more missions on the islands! Altis will be done aswell however that will take atleast a few days of nonstop work, which doesnt help my add at all. The main reason that Stratis was done first and NOT Altis, simply put is that Stratis is a fraction the size and was much quicker to do. This mod will be overriding vanilla textures thus it will not be "compatible" with other modifications that wish to keep the arma flora OR mask images normal not-winter color, and is only meant to be used for terrains that are winter themed. Modified CfgWorlds with new cloud and lighting to compliment snow Retexture all vanilla units, weapons, vehicles (this will happen depending on the popularity of the mod)įigure out a way to make roofs snowy (this is more then likely impossible, I dont touch the wrp or p3ds) Integrated snowing based on overcast (its modified rain)Ĭlutter models to create much more depth to the snow, these will also be large enough to overflow onto the sides of the roads The current progress and milestones are as follows: Simply put, this modification is a re-texture mod, taking anything green, and making it white, as in snow! Roughly 12 hours ago from making this post I decided after I woke up to create something for the wintertime in Arma, thus here we are now with a new WIP mod, Winter 2035. Many new additions planned for the future Post-Catastrophe Setting (Garbage and abandoned vehicles) Many structures have added interiors by Argument and myself Beautiful Lighting, Sky, and Cloud Configs
Utes island has been added to the map aswell, bringing the total playable space up significantly, and even more locations previously barren may also be updated in the future. More inland enhancements to locations are also underway, currently the only location which has had any noteworthy changes is Elektro with a large upper town area being added. The terrain size has been increased from 225km2 to 419km2, a number of new islands large and small have been created off the coast of Chernarus, ranging from a Nuclear Power Plant to a large island with an airfield a some small settlements, to nearly a dozen smaller islands to fill in the gaps.
This mod aims to be a slight re-master and overhaul to some locations of Chernarus in line with the original terrain. Chernarus 2035 is the Eastern area of the fictional country of Chernarus, known by most to just simply be Chernarus.